Bug Fixes and Updates!!
==== Version 1.1 General Summary ====
I’m thrilled to share a series of noteworthy updates that have been meticulously incorporated to enhance your gaming experience:
1. Audio Enhancements:
The auditory landscape of the game has undergone meticulous refinement. Upon achieving victory or encountering defeat, players can now relish in the emotional resonance of win and lose tunes. The main menu ambiance has been elevated by the introduction of a fitting background musical composition. Furthermore, tinkering with the game's settings is now accompanied by a subtle yet effective auditory cue, providing users with a tangible sense of interaction.
2. Improved GUI:
The graphical user interface has been given a significant overhaul, resulting in a fresh and appealing aesthetic. Novel additions include dedicated Win/Lose menus, catering to triumphant and adverse outcomes, respectively. The Settings menu, elegantly integrated, facilitates personalized adjustments. In the Level menu, the most recent level played is now conveniently discernible, denoted by the "Most recent play" tag. Aesthetic improvements extend to the Controls menu, now presented with enhanced visual clarity and featuring a new, more legible font.
3. Behavioral Adjustments:
Substantive improvements have been introduced to elevate the behavioral dynamics of in-game entities. Creatures exhibit heightened sophistication by establishing visual connections with their associated attack objects, effectively augmenting the narrative coherence. Addressing a pivotal concern, the issue of target rediscovery after loss has been successfully rectified. Agents, integral to gameplay, exhibit enhanced responsiveness; when out of range, they promptly cease movement, ensuring seamless interactions. The mechanism governing buttons has also been revamped, ensuring visual coherence and addressing prior glitches.
4. Additional Changes:
The game's environmental perspective has been enriched through the integration of a zoom functionality within the camera system. Furthermore, the introduction of sliders empowers players to calibrate volume levels and sensitivity settings according to their preferences. A pivotal highlight is the unveiling of a refreshed game trailer, providing an enticing glimpse into forthcoming gameplay. The underlying codebase has undergone optimization to bolster performance and efficiency.
Tactical adjustments have been executed with regards to level progression, resulting in the strategic swapping of Levels 7 and 8 to invigorate gameplay dynamics. The problematic state of Level 8 (previously Level 7) has been successfully addressed, ensuring its complete and functional loading. Graphic refinement is evident in the Logo/Icon, which now adheres to a seamless visual representation. Additionally, a newly implemented startup screen serves as an engaging prelude to your gaming endeavors.
Your engagement and invaluable feedback continue to propel these enhancements forward, and we anticipate with enthusiasm the enriched gameplay encounters that lie ahead.
==== Version 1.1 Update List ====
1. Audio Enhancements
- Win/Lose tune added
- Background music for main menu
- Next/Previous level select sound changed
- Small beep when moving sliders
2. Improved GUI
- New menu's have been added: Win/Lose menu and a Settings menu.
- The last played level will have a text in the level menu saying "Most recent play".
- Controls menu slightly changed visually and a different font for more clarity
3. Behavioral Adjustments
- Creature:
* Now generates a line between itself and the attack object.
* Issue with refinding a target after losing it, has been fixed.
- Agent:
* Agent will now instantly stop moving when not in range anymore, instead of finishing his pathing.
- Button:
* Now generates a line between itself and the influenced object.
* Button used to turn off when walking off, even when the "IsOn" function was ticked. This does not happen anymore.
4. Additional Changes
- Camera has a zoom in/out function now.
- Sliders added to change: volume and sensitivity.
- New (actual) trailer for the game.
- Code has been made more efficient.
- Level 7 and 8 have swapped places.
- Level 7 (now 8) fixed, was half completed when loaded in.
- Logo/Icon had a weird gap poking out.
- Start up screen has been added.
Files
Get SYSTEM OVERRIDE
SYSTEM OVERRIDE
A puzzle game where you control the code of the objects in the environment.
More posts
- Small Fixes and UpdateSep 02, 2023
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